The adventurers must aid the mysterious Corak in attempting to stop Sheltem once again and putting an end to his evil machinations. An automap feature is available at all times, and the player is also allowed to save the game at any time.After the defeat of Sheltem and his forces on CRON in Might and Magic II: Gates to Another World, a new party of adventurers from Sheltem's "homeworld" of Terra find themselves embroiled in the battle between the two Guardians. There is no option to bribe or surrender to enemies, and escaping combat can be accomplished simply by moving away, unless the enemies have already locked on the party. This installment does away with random or pre-set enemy encounters, featuring instead enemies dynamically roaming the game world, allowing to initiate combat from a distance (for example with ranged attacks or spells). Like in the second game, characters may learn unique skills such as thievery, swimming, merchant, and others. The five selectable races remain the same as in the previous games, as well as the eight character classes with the addition of two new ones: Druid and Ranger. Like its predecessors, it is a role-playing game focusing on first-person exploration of vast pseudo-3D environments, character building, and turn-based combat. Isles of Terra is the third installment in the Might and Magic series, and a sequel to Gates to Another World. It is now up to a group of local adventurers to help Corak and vanquish Sheltem once and for all. Revolting against the powerful race of the Ancients, Sheltem takes possession of their space-traveling nacelles, hurling them at the suns of other planets. However, the great battle between the guardians Corak and Sheltem continued in another place - the world of Terra, where Sheltem was originally appointed as a guardian. A party of brave heroes managed to defeat the corrupted guardian Sheltem as he attempted to destroy the world of CRON.
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